![]() The brief demo didn’t show me just how radically different the animations become, but it seems like a very wide metaphor for entering new stages of life, by literally morphing one’s body and becoming happier with it over time.Įventually, though, these new friends need to move on - just as they did in the real world. They take more advantage of their animal forms: standing taller, hopping around, and moving more naturally over time. The process (plus the hugs and sometimes feeding them) helps you grow closer to the spirits, and makes them literally more comfortable in their own skins. Other times it’s learning to dance for plants you can grow in a garden, which helps them grow faster. Sometimes that’s learning how to smelt iron. Once aboard your ship, the spirits will teach you skills and chat. That gets into the next stage of the game. (You can hug every spirit in Spiritfarer, but not all of them will let you hug them all of the time.) The only physical interaction I had with another character in the game was thanks to a hug button. You don’t fight, or die, or run out of things. In fact, there’s no fail state in Spiritfarer whatsoever. But even if you screw up, there’s no penalty but time. The devs say they’re still tweaking the crafting mini-games to be more forgiving. Cutting wood into planks, in particular, required a weird level of precision for what the studio itself calls a mostly “contemplative” game. The crafting process itself is… pretty tedious in spots. Thunder Lotus informed me that the magical tool can only cut or mine specific spots: ones marked specially to regrow almost overnight if you use the device. I asked if the spirits were okay with Stella coming to their islands and taking their resources, by the way. Another wanted us to herd some sheep - which can later be sheared for more materials. My demo had one who wanted her own house on my boat - which I was able to complete by gathering wood and crafting. First you need to gain their trust with minor quests. Some of them haven’t even realized where and what they are.Įasing them into death is a gradual process. The ones Stella needs to help aren’t yet comfortable moving on. The minor ones have accepted that fact, and are merely enjoying their stay in the limbo lands where the game takes place, before moving on to the true afterlife. Yeah… It’s a bit of a bummer, but all the NPCs you meet in Spiritfarer are dead folks. Theses shapes reflect what the spirits were like in life. ![]()
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